﻿namespace Terraria.ID
{
	public static class PaintID
	{
		// Name derived from the item name associated with the paint
		public const byte Red = 1;
		public const byte Orange = 2;
		public const byte Yellow = 3;
		public const byte Lime = 4;
		public const byte Green = 5;
		public const byte Teal = 6;
		public const byte Cyan = 7;
		public const byte SkyBlue = 8;
		public const byte Blue = 9;
		public const byte Purple = 10;
		public const byte Violet = 11;
		public const byte Pink = 12;
		public const byte DeepRed = 13;
		public const byte DeepOrange = 14;
		public const byte DeepYellow = 15;
		public const byte DeepLime = 16;
		public const byte DeepGreen = 17;
		public const byte DeepTeal = 18;
		public const byte DeepCyan = 19;
		public const byte DeepSkyBlue = 20;
		public const byte DeepBlue = 21;
		public const byte DeepPurple = 22;
		public const byte DeepViolet = 23;
		public const byte DeepPink = 24;
		public const byte Black = 25;
		public const byte White = 26;
		public const byte Gray = 27;
		public const byte Brown = 28;
		public const byte Shadow = 29;
		public const byte Negative = 30;
		public const byte Count = 30;
	}
}
